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The Game
Fun with NAMs
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TATAbox is a tool designed to open conversation about New Approach Methodologies (NAMs) also known as non-animal models, in a fun and convivial environment. In universities or companies, for a workshop or during a training, TATAbox gathers participants around a common goal: inspire innovation, learn about these models and concepts to encourage collaboration and make NAMs the new normal.
More info
In universities, for a workshop or during a training, TATAbox gathers players around a common goal: inspire innovation & encourage collaboration to make NAMs the new normal.
Content details:
The TATAbox includes:
The TATAbox includes:
– 60 action tiles
– 4 roles
– A rules booklet
– 50 animal tokens
– One “1st player” token
– A scoring notepad
– 4 roles
– A rules booklet
– 50 animal tokens
– One “1st player” token
– A scoring notepad
Place your orders!
![](https://academy.altertox.be/wp-content/uploads/2023/05/TATAbox_2023_photo-9-1024x683.jpg)
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![](https://academy.altertox.be/wp-content/uploads/2022/06/box-tatabox-2-web-2.jpg)
![](https://academy.altertox.be/wp-content/uploads/2023/11/montage-tokens-animaux.png)
Testimonials
“Playing TATAbox with our students was a fun way to end a lecture series on toxicology, providing a different channel for the students to discuss NAMs and the steps to regulatory acceptance. The game aspect entices students to explore the subject in a way they would not normally do in a traditional teaching environment.”
Samantha HughesVrije Universiteit Amsterdam – Dec 2023
“We played a simplified version of the TATAbox with young career researchers and noticed that it helped them to share knowledge and experiences in a pleasant atmosphere. We are very happy to add it to our toolbox for facilitation dialogue.”
Monique JanssensDutch governmental Transition Programme for Innovations without the use of animals (TPI) – Dec 2023
"In 2023, our 3R-Center purchased six TATAboxes with the specific aim of integrating them into our Organ-on-Chip Summer School.
The consensus was unanimous – the game proved to be a tremendous amount of fun, with everyone thoroughly enjoying the experience.
The game's flexibility extends to its setup and preparations, allowing organizers to tailor the experience to meet specific educational goals. This adaptability empowers us to choose the purpose of the game – whether it be for pure enjoyment or for conveying important lessons about NAMs."
Dr. Silke Keller3R center for in vitro models and animal testing & µOrganoLab
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